Course Overview
The above mentioned and comprehensive programme provides a thorough treatment in the field of computer graphics, multimedia as well as in simulation and virtual reality. In line with the objective of providing highly trained workforce in computer graphics and multimedia engineers, short courses in various related fields and applications are also offered periodically.
Curriculum
The programme is offered in full-time mode based on a two (2) Semester Academic Year with several courses being delivered and assessed in each semester. Assessment: 30-50% examination, 50-70% course work.
YEAR 1 (Semester I)
- Technology & Information System
- Discrete Structure
- Programming Technique I
- Digital Logic
- Malaysia Dynamic
- Arts, Customs & Beliefs of Malaysians(International Students)
- Islamic & Asian Civilisation (TITAS)
- Bahasa Melayu untuk Komunikasi (International Students)
YEAR 1 (Semester II)
- Mathematics for Computer Graphics
- Programming Technique II
- Network Communications
- Probability & Statistical Data Analysis
- Academic English Skills
- Science, Technology and Human
YEAR 2 (Semester I)
- Database
- System Analysis and Design
- Data Structure and Algorithm
- Computer Organisation and Architecture
- Human Computer Interaction
- Advanced Academic English Skills
YEAR 2 (Semester II)
- Web Programming
- Object Oriented Programming
- Software Engineering
- Operating Systems
- Co-curriculum
- Elective Courses – Choose 1 (3 Credits)
- Fundamental of Computer Graphics
- Database Programming
YEAR 3 (Semester I)
- Theory of Computer Science
- Innovation & Creativity Subcluster
- Choose 1 from 2 electives
- Elective Courses-Choose 4 (13 Credits)
- Application Development
- Artificial Intelligence
- Geometric Modeling
- Real-time Computer Graphics
- Netcentric Computing
YEAR 3 (Semester II)
- Graphics and Multimedia Software Project 1
- Technopreneurship Seminar
- Fundamental of Technopreneurship
- English for Professional Purpose
- Elective Courses – Choose 3 (9 Credits)
- Multimedia Data Processing
- Windows Programming
- Data Visualisation
- Fundamental of Image Processing
- Multimedia Networking
YEAR 4 (Semester I)
- Industrial Training (HW)
- Industial Training Report
YEAR 4 (Semester II)
- Graphics and Multimedia Software
- Elective Foreign Language
- Elective Courses – Choose 3 (9 Credits)
- Computer Games Development
- Advanced Computer Graphics
- Multimedia Web Programming
- Introduction to Speech Recognition
Entry Requirements
To graduate, students MUST:
i) Achieve a total of 128 credit hours with minimum of CPA of 2.0.
ii) Pass industrial training (equivalent to 12 credit hours), which 4 credits will be graded & 8 credits as HW status;
iii) Complete the Computer Graphics and Multimedia Project.
Career Prospects
Graduate of the programme can work as a Analyst/Programmer, System Analyst, System Developer, Computer Graphics and Multimedia Programmer, Project Manager, Multimedia Engineer, Web Developer, Content Creative Creator, Games Programmer, Assistant Project Manager, Academician and Researcher.
- All fees are in RM (Ringgit Malaysia) currency unless stated otherwise.