Why choose APU?
Dual Degree
APU-DMU Dual Degree Programme
Admission Requirements
- 2 Passes in STPM with minimum Grade C (GP 2.0) in any subject with a Pass in Mathematics at SPM.
- Pass an interview or a portfolio review.
- 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/IGCSE or equivalent.
- Pass an interview or a portfolio review.
- 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.
- Pass an interview or a portfolio review.
- A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
- Pass an interview or a portfolio review.
- Diploma with a minimum CGPA of 2.50 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
- Pass an interview or a portfolio review.
Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA). The qualification and entry requirements for the programmes will be determined based on the “Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)” published by Malaysian Qualifications Agency (MQA).
- IELTS : 5.5
- TOEFL IBT : 46
- Pearson (PTE) : 51
- MUET : Band 4
What We Teach
This programme is specifically designed to provide students with:
- In depth knowledge of multimedia concepts, principles, and technologies.
- The knowledge and skills required to work in the multimedia industry as an author, animator, or modeller.
- The specific skills required to create 3D models and animation, digital music, video, and similar creative assets.
-
Degree Level 1
Students will learn fundamental skills required by technical multimedia professionals, and the basic understanding of programming and system design. Some specialised modules will provide them basic knowledge of multimedia techniques such as 3D graphics, digital image and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation. On the other hand, an exciting delivery approach of multimedia content in virtual reality and augmented reality is highlighted in the Introduction to VRAR.
Common Modules
- System Analysis & Design
- Programming with Python
- Mathematical Concepts for Computing
- Fundamental of Entrepreneurship
Specialised Modules
- Introduction to VRAR and Metaverse
- Web Design and Development
- Audio Visual Technology
- Introduction to Graphics & Basic 3D Applications
- Digital Image Production
Elective Modules (Choose 2)
- Intercultural Awareness and Cultural Diversity OR Digital Thinking and Innovation
- Introduction to Object-oriented Programming OR Introduction to Visual Programming
Degree Level 2
A broader range of skills will be learnt, in which students will gain a better understanding of wide range of multimedia applications through components, frameworks, guidelines and techniques in animation, audio and visual. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace. Besides, the importance of copyright of digital content is mentioned in this level. Moreover, you dive into the context of virtual reality (VR) and augmented reality (AR) with principles and technology of VR and AR used theoretically and practically in the market and projects.
Common Modules
- Programming for Data Analysis
- Innovation Process
- Research Methods for Computing and Technology
Specialised Modules
- Multimedia Applications
- Interactive Content Development
- Basic 3D Computer Character Modelling
- Digital Audio and Video
- VRAR Design Principles
- Advanced Virtual Reality Technology
- Intellectual Property, Ethics & Legal Issues
- Simulation, Visualisation and Virtual Reality
Elective Modules (Choose 1)
- Web Applications
- Human Computer Interaction
Internship (16 Weeks)
Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.
Degree Level 3
Students will make use of their previous studies and industrial experience to extend their familiarity in the field of multimedia technology and to refine their personal and professional development. Students will move further into media scripting technology and more advanced multimedia development and techniques. Furthermore, you are required to learn and analyse the perceptions and feedback of your users, for example, socio-economic factor, cultures and regional considerations in User Experience and HCI and Usability. In this year, you have an opportunity to develop the academic and practical aspects of your areas of study via student-project. Additionally, you will again equip yourself based on your area of studies such as the generation of virtual environment and superimpose of computer-generated images on a user’s view of the real world.
Common Modules
- Venture Building
- Project Management
Specialised Modules
- Stereoscopic Vision System
- HCI and Usability
- Advanced 3D Character Modelling and Animation
- Multimedia Scripting
- VRAR Design Project
- User Experience
- Investigations in Multimedia Technology
- Multimedia Technology Project
Elective Modules (Choose 1)
- Mobile and Web Multimedia
- Multimedia Techniques For Animation, Games & Film Effects
MQA Compulsory Subjects*
- Appreciation of Ethics and Civilisation (M’sian Students)
- Malay Communication Language (Int’l Students)
- Philosophy and Current Issues
- Workplace Professional Skills
- Integrity and Anti-corruption
- Co-Curriculum
(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency.)
Note: The specialism will appear only in the academic transcript.