This three-year programme equips students with fundamental computing knowledge and the latest technology. In year 1, all students learn common subjects before specialising in one of the following areas – Software Engineering, Game Development, Data Science or Cybersecurity – in the second year. Each designed specialisation prepares students with specific skills. Students will also complete a final year project and undergo industrial training to acquire practical industry experience.
Entry Requirements
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- Pass Foundation or Matriculation studies from a recognised institution with a minimum CGPA of 2.00; OR
- Pass STPM (Arts Stream) or its equivalent with a minimum of Grade C (CGPA 2.00) in any TWO (2) subjects or any equivalent qualification; OR
- Pass STAM with a minimum grade of Jayyid in any TWO (2) subjects; OR
- Any Diploma in Science and Technology (Level 4, MQF) with a minimum CGPA of 2.75. Candidates with a CGPA below 2.75 but more than 2.50 can be admitted subject to a thorough rigorous assessment; OR
- Pass A-Level with a minimum of Grade D (CGPA 2.00) in any TWO (2) subjects; AND a credit in:– Additional Mathematics at the SPM level or its equivalent; OR
– Mathematics and any one of the Science, Technology or Engineering subjects at SPM level or its equivalent. Candidates need to take and pass the reinforcement Mathematics equivalent to Additional Mathematics at the SPM level. The subject must be offered in the first semester or before enrolment with unconditional offer; OR - Pass STPM (Science Stream) or its equivalent with a minimum Grade of C (GP 2.00) in Mathematics subject and ONE (1) Science / ICT subject; OR
- Pass A-Level with a minimum of Grade D in Mathematics and ONE (1) Science / ICT subject; OR
- Pass UEC with a minimum of Grade B in at least FIVE (5) subjects (inclusive of Mathematics, English and one Science / ICT subject); OR
- Diploma in Computing (Level 4, MQF) or its equivalent with a minimum CGPA of 2.50. Candidates with a CGPA below 2.50 but more than 2.00 may be admitted subject to a thorough rigorous assessment; OR
- Pass DKM /DLKM/DVM in Computing fields with a minimum CGPA of 2.50 subjected to HEP Senate / Academic Board’s approval*; OR
- Other relevant & equivalent qualifications recognised by the Malaysian Government. (Candidates can be admitted if their admission qualification contains Mathematics subject(s) equivalent to Additional Mathematics at the SPM level. If it is not equivalent, reinforcement Mathematics subject that equivalent to the SPM level must be offered in first semester or before enrolment with unconditional offer); OR
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Note:
*DKM/DLKM/DVM candidates may be required to undergo Bridging Programme as an additional requirement.
Students are required to pass the reinforcement Mathematics before being allowed to take related core courses. The candidate can sit for any subjects that did not indicate Mathematics as a pre-requisite.
Reinforcement Mathematics can contribute to the overall graduating credit.
Students from Matriculation/Foundation or its equivalent can be exempted from taking reinforcement Mathematics, provided that the Mathematics offered at that programme level is equivalent / more than the Additional Mathematics offered at an SPM level.
Programme Structure
Core
Year 1
- Calculus
Programming Fundamentals
Discrete Structures & Probability
Professional Development
Computational Methods
Object Oriented Programming & Data Structures
Computer Architecture & Organisations
Database Fundamentals
Research Methodology in Computer Science
Integrity and Leadership
U4
Character Building
Sustainable Society
Year 2
- Software Engineering Fundamentals
Operating Systems
Computer Networks
Object Oriented Analysis & Design
Algorithm Design & Analysis
Industrial Training
U2 - Specialisation: Software Engineering
Software Requirements Engineering
Software Design - Specialisation: Game Development
Computer Graphics Fundamentals
Game Design Fundamentals - Specialisation: Data Science
Data Science Fundamentals
Statistical Data Analysis - Specialisation: Cybersecurity
Cybersecurity Fundamentals
Network Security
Year 3
- Final Year Project
Elective 1
Elective 2
Elective 3
Elective 4
U1
U1
Fundamentals of Digital Competence for Programmers - Specialisation: Software Engineering
Software Reliability & Quality Assurance
Software Verification & Validation
Specialisation Elective 1
Specialisation Elective 2 - Specialisation: Game Development
Game Algorithms
3D Game Programming
Specialisation Elective 1
Specialisation Elective 2 - Specialisation: Data Science
Data Mining
Data Visualisation
Specialisation Elective 1
Specialisation Elective 2 - Specialisation: Cybersecurity
Cryptography and Data Security
Ethical Hacking and Penetration Testing
Specialisation Elective 1
Specialisation Elective 2
Specialisations:
Software Engineering:
Focuses on designing and developing software systems with innovative methodologies and sophisticated tools. Students are exposed to various techniques of analysing user requirements and specifications, as well as the design, implementation and verification of software system.
Game Development:
Integrates fundamental concepts of software engineering with both technical and creative aspects of game design and development. Students are exposed to various types of game production – from 2D to 3D, and from virtual to augmented reality game projects.
Data Science:
Focuses on designing and developing solutions to draw useful insights from the availability of large volumes of data, known as Big Data. Students will receive fundamental training in computer science theories and learn techniques on the processing of Big Data for analytics that can be impactful to business.
Cybersecurity:
Built on the technical foundation of computer science, the specialization focuses on the array of sophisticated techniques and innovative approaches used to protect data and information systems. Students are exposed to both offensive and defensive security methodologies such as ethical hacking, digital forensics and network security, as well as policies and ethical issues of cybersecurity.
Specialisation Elective Modules
TWO (2) subjects should be taken from the following based on specialisation:
Software Engineering
Theory of Computation
Programming Language Translation
Introduction to Formal Methods
Software Evolution Maintenance
Game Development
Game Production
Game Physics
Data Science
Data Management
Visual Information Processing
Social Media Computing
Cybersecurity
Digital and Computer Forensic
Database and Cloud Security
Blockchain and Smart Contracts
Elective Modules
Four (4) subjects should be taken from the following:
Consumer Trends
Creativity and Innovation
Becoming A Leader
Corporate Training
Professional Image and Etiquette
Corporate Communication
Corporate Strategy
Design Thinking for Strategic Communication
Social Media Strategies
Film Appreciation
Basic Filmmaking
Suspenseful Filmmaking
Fundamental of Wireless Communications
Communications Networks
Radio Network Planning Towards 5G
Internet & Mobile Application
Media Anthropology
Media Law
Project Management
Motion Capture
Information Visualization
Visual & Corporate Identity
Accounting for Decision Making
Management
Personal Finance
Fundamentals of Marketing
Digital Transformation Strategy
Digital Transformation Technologies
Ergonomics and Human Factor
Machine Vision
IoT Design and Interfacing
Radio Network Planning Towards 5G
Digital Business
Business Information Systems
Data Analytics for Businesses
Cyber Security
Understanding Management
Fundamentals of Marketing
Financial Management
Data Analytics for Businesses
Business Risk Management
Consumer law
Labour Law
Law and Economics
Environmental Law
Law of Banking
University Subjects
U1 – TITAS (Local) or Pengajian Malaysia III (International)
U1 – Hubungan Etnik (Local) or BM Komunikasi II (International)
U2 – Bahasa Kebangsaan or Foreign Language Beginners
U3 – Business and Entrepreneurship in Malaysia
U4 – Co-curriculum
Career Prospects
Career Prospects: Researcher, Programmer, Software Development, Project Manager, System Analyst, Database Administrator, IS/SE Consultant, Game Producer, Game Artist & Visualiser, Data Analyst, Data Scientist, Data Engineer, Cyber Risk Analyst, Security Penetration Tester, Incident Responder, Digital Forensic Specialist, Security Architect, Security Engineer.