Bachelor of Computer Science

Highlights about course

Program Level

Bachelor

Duration

3-4 Years

Tuition Fees

RM 76,000

Intake

July, March, September

This three-year programme equips students with fundamental computing knowledge and the latest technology. In year 1, all students learn common subjects before specialising in one of the following areas – Software Engineering, Game Development, Data Science or Cybersecurity – in the second year. Each designed specialisation prepares students with specific skills. Students will also complete a final year project and undergo industrial training to acquire practical industry experience.

Entry Requirements

      1. Pass Foundation or Matriculation studies from a recognised institution with a minimum CGPA of 2.00; OR
      2. Pass STPM (Arts Stream) or its equivalent with a minimum of Grade C (CGPA 2.00) in any TWO (2) subjects or any equivalent qualification; OR
      3. Pass STAM with a minimum grade of Jayyid in any TWO (2) subjects; OR
      4. Any Diploma in Science and Technology (Level 4, MQF) with a minimum CGPA of 2.75. Candidates with a CGPA below 2.75 but more than 2.50 can be admitted subject to a thorough rigorous assessment; OR
      5. Pass A-Level with a minimum of Grade D (CGPA 2.00) in any TWO (2) subjects; AND a credit in:– Additional Mathematics at the SPM level or its equivalent; OR
        – Mathematics and any one of the Science, Technology or Engineering subjects at SPM level or its equivalent. Candidates need to take and pass the reinforcement Mathematics equivalent to Additional Mathematics at the SPM level. The subject must be offered in the first semester or before enrolment with unconditional offer; OR
      6. Pass STPM (Science Stream) or its equivalent with a minimum Grade of C (GP 2.00) in Mathematics subject and ONE (1) Science / ICT subject; OR
      7. Pass A-Level with a minimum of Grade D in Mathematics and ONE (1) Science / ICT subject; OR
      8. Pass UEC with a minimum of Grade B in at least FIVE (5) subjects (inclusive of Mathematics, English and one Science / ICT subject); OR
      9. Diploma in Computing (Level 4, MQF) or its equivalent with a minimum CGPA of 2.50. Candidates with a CGPA below 2.50 but more than 2.00 may be admitted subject to a thorough rigorous assessment; OR
      10. Pass DKM /DLKM/DVM in Computing fields with a minimum CGPA of 2.50 subjected to HEP Senate / Academic Board’s approval*; OR
      11. Other relevant & equivalent qualifications recognised by the Malaysian Government. (Candidates can be admitted if their admission qualification contains Mathematics subject(s) equivalent to Additional Mathematics at the SPM level. If it is not equivalent, reinforcement Mathematics subject that equivalent to the SPM level must be offered in first semester or before enrolment with unconditional offer); OR

Note:

*DKM/DLKM/DVM candidates may be required to undergo Bridging Programme as an additional requirement.

Students are required to pass the reinforcement Mathematics before being allowed to take related core courses. The candidate can sit for any subjects that did not indicate Mathematics as a pre-requisite.

Reinforcement Mathematics can contribute to the overall graduating credit.

Students from Matriculation/Foundation or its equivalent can be exempted from taking reinforcement Mathematics, provided that the Mathematics offered at that programme level is equivalent / more than the Additional Mathematics offered at an SPM level.

Programme Structure

Core

Year 1

  • Calculus
    Programming Fundamentals
    Discrete Structures & Probability
    Professional Development
    Computational Methods
    Object Oriented Programming & Data Structures
    Computer Architecture & Organisations
    Database Fundamentals
    Research Methodology in Computer Science
    Integrity and Leadership
    U4
    Character Building
    Sustainable Society

Year 2

  • Software Engineering Fundamentals
    Operating Systems
    Computer Networks
    Object Oriented Analysis & Design
    Algorithm Design & Analysis
    Industrial Training
    U2
  • Specialisation: Software Engineering
    Software Requirements Engineering
    Software Design
  • Specialisation: Game Development
    Computer Graphics Fundamentals
    Game Design Fundamentals
  • Specialisation: Data Science
    Data Science Fundamentals
    Statistical Data Analysis
  • Specialisation: Cybersecurity
    Cybersecurity Fundamentals
    Network Security

Year 3

  • Final Year Project
    Elective 1
    Elective 2
    Elective 3
    Elective 4
    U1
    U1
    Fundamentals of Digital Competence for Programmers
  • Specialisation: Software Engineering
    Software Reliability & Quality Assurance
    Software Verification & Validation
    Specialisation Elective 1
    Specialisation Elective 2
  • Specialisation: Game Development
    Game Algorithms
    3D Game Programming
    Specialisation Elective 1
    Specialisation Elective 2
  • Specialisation: Data Science
    Data Mining
    Data Visualisation
    Specialisation Elective 1
    Specialisation Elective 2
  • Specialisation: Cybersecurity
    Cryptography and Data Security
    Ethical Hacking and Penetration Testing
    Specialisation Elective 1
    Specialisation Elective 2

Specialisations:

Software Engineering:
Focuses on designing and developing software systems with innovative methodologies and sophisticated tools. Students are exposed to various techniques of analysing user requirements and specifications, as well as the design, implementation and verification of software system.

Game Development:
Integrates fundamental concepts of software engineering with both technical and creative aspects of game design and development. Students are exposed to various types of game production – from 2D to 3D, and from virtual to augmented reality game projects.

Data Science:
Focuses on designing and developing solutions to draw useful insights from the availability of large volumes of data, known as Big Data. Students will receive fundamental training in computer science theories and learn techniques on the processing of Big Data for analytics that can be impactful to business.

Cybersecurity:
Built on the technical foundation of computer science, the specialization focuses on the array of sophisticated techniques and innovative approaches used to protect data and information systems. Students are exposed to both offensive and defensive security methodologies such as ethical hacking, digital forensics and network security, as well as policies and ethical issues of cybersecurity.

Specialisation Elective Modules

TWO (2) subjects should be taken from the following based on specialisation:

Software Engineering
Theory of Computation
Programming Language Translation
Introduction to Formal Methods
Software Evolution Maintenance

Game Development
Game Production

Game Physics

Data Science
Data Management
Visual Information Processing
Social Media Computing

Cybersecurity
Digital and Computer Forensic
Database and Cloud Security
Blockchain and Smart Contracts

Elective Modules

Four (4) subjects should be taken from the following:
Consumer Trends
Creativity and Innovation
Becoming A Leader
Corporate Training
Professional Image and Etiquette
Corporate Communication
Corporate Strategy
Design Thinking for Strategic Communication
Social Media Strategies
Film Appreciation
Basic Filmmaking
Suspenseful Filmmaking
Fundamental of Wireless Communications
Communications Networks
Radio Network Planning Towards 5G
Internet & Mobile Application
Media Anthropology
Media Law
Project Management
Motion Capture
Information Visualization
Visual & Corporate Identity
Accounting for Decision Making
Management
Personal Finance
Fundamentals of Marketing
Digital Transformation Strategy
Digital Transformation Technologies
Ergonomics and Human Factor
Machine Vision
IoT Design and Interfacing
Radio Network Planning Towards 5G
Digital Business
Business Information Systems
Data Analytics for Businesses
Cyber Security
Understanding Management
Fundamentals of Marketing
Financial Management
Data Analytics for Businesses
Business Risk Management
Consumer law
Labour Law
Law and Economics
Environmental Law
Law of Banking

University Subjects

U1 – TITAS (Local) or Pengajian Malaysia III (International)
U1 – Hubungan Etnik (Local) or BM Komunikasi II (International)
U2 – Bahasa Kebangsaan or Foreign Language Beginners
U3 – Business and Entrepreneurship in Malaysia
U4 – Co-curriculum

Career Prospects

Career Prospects: Researcher, Programmer, Software Development, Project Manager, System Analyst, Database Administrator, IS/SE Consultant, Game Producer, Game Artist & Visualiser, Data Analyst, Data Scientist, Data Engineer, Cyber Risk Analyst, Security Penetration Tester, Incident Responder, Digital Forensic Specialist, Security Architect, Security Engineer.

About University

Multimedia University

Malaysia

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