OVERVIEW
Immerse yourself in the world of interactive spatial design and explore the possibilities of blending physical and digital environments. The Bachelor of Interactive Spatial Design programme at Taylor’s Design School offers a unique learning experience that combines theoretical foundations of spatial design with interactive technology and smart automation content.
Throughout this programme, you will dive into the fascinating realm of spatial design, where you will learn how to create engaging environments that incorporate elements of physical, augmented reality, virtual reality, and interactive technologies. By leveraging these cutting-edge tools, you will be able to stimulate spatial engagement, customisation, and connectedness in your designs.
School
Design
Intake Month
February, April & September
Study Options
Full time only
Real World
Industry Projects
Overseas Transfer Options
United Kingdom (UK) & Australia
Study Programme
3-year
Co-led
By Industry Experts
Interested to know more? Start your journey with us now.
PROGRAMME OVERVIEW
PROGRAMME STRUCTURE
Our curriculum is designed to nurture your creativity and enhance your digital proficiency. You will develop interdisciplinary skills and processes that are essential for the future of spatial design. Our experienced faculty members, who are industry practitioners themselves, will guide you through hands-on projects and provide insights into the latest trends and advancements in the field.
Programme Core
This component consists of Primary Core subjects, which are common modules across a discipline that provides the fundamental knowledge of the discipline.
Year 1
- Spatial Design I
- Spatial Design II
- Advanced Modelling & Animation
- Environment Design
- 3D Modelling
- Application Design I
- Application Design II
- Games Studies
- Games Development
- Programming
- Embedded Systems
- Lighting Interactive Design
Year 2
Specialisation modules (choose one of the options below)
Year 3
Choose ONE(1) of the pathway option:
ConventionalÂ
• Multidisciplinary Project I
• Multidisciplinary Project II
TechnopreneurshipÂ
• Technopreneurship Project I
• Technopreneurship Project II
Work-based Learning
• Industry Project I (WBL)
• Industry Project II (WBL)
Specialisations
You will need to choose one of the options below:
Option 1: Smart Homes Design
- Home Automation
- Advanced Home Automation
- Internet of Things (IoT)
- Computer Vision and Natural Language Processing
- Experiential Design
Option 2: Smart Environment Design
- Performative Media
- Interactive Design
- Advanced Interactive Design
- Sonic Design
- Experiential Design
Note:Â All information is subject to change. Readers are responsible for verifying information that pertains to them by contacting the university.
University Core
This component aims to develop critical thinking, build up social intelligence and cultivate civic responsibility as well as broaden cultural knowledge. These consist of compulsory and nationally-mandated study modules required by the Malaysian Ministry of Higher Education.
- Penghayatan Etika dan Peradaban / Bahasa Melayu Komunikasi 2
- Falsafah dan Isu Semasa
- Emotional Intelligence in Action
- Kursus Integriti Dan Antirasuah (Integrity And Anti-Corruption)
- Social Innovation Project
Note:
- Students are requested to take Bahasa Kebangsaan A if they do not obtain a Credit for Bahasa Malaysia in SPM.
- All information is subject to change. Readers are responsible for verifying information that pertains to them by contacting the university.
Flexible Core
Choose from a range of three pathway options; Multidisciplinary, Technopreneurship or Work-Based Learning track in the final year of studies.
Conventional
In the Conventional pathway, you will have the opportunity to engage in multidisciplinary projects that span various fields.
You will undertake two projects, Multidisciplinary Project I and Multidisciplinary Project II, which will enable you to apply your knowledge and skills across multiple disciplines.
Technopreneurship
If you have an entrepreneurial spirit and a passion for technology, the Technopreneurship pathway is designed for you. This pathway focuses on developing your skills in technology-driven entrepreneurship.
You will embark on two projects, Technopreneurship Project I and Technopreneurship Project II, where you will have the opportunity to apply your knowledge and creativity to create innovative technology-based solutions.
Work-Based Learning
The Work-Based Learning pathway offers a practical approach to learning by providing you with the opportunity to gain real-world industry experience. In this pathway, you will undertake projects that are closely aligned with industry needs and demands.
You will work on projects such as Industry Project I (WBL), Human Computer Interaction (WBL), and Professional Practices and Information Security (WBL). These projects will allow you to apply your knowledge and skills in a professional setting, gaining valuable practical experience and enhancing your employability.
ENTRY REQUIREMENTS
Are you ready to take the next step in your academic journey? Our programme offers an exciting opportunity for individuals passionate about the field of Interactive Spatial Design. To ensure a smooth admission process, please take note of our entry requirements listed below.
Prerequisites
Pass SPM/O-level or equivalent with 3 credits for entry with Diploma qualification.
Pass Visual Test
Pass Visual Test (Taylor’s FID, DID and FNBE are exempted from the Entrance Test)
Note:Â All information is subject to change. Readers are responsible for verifying information that pertains to them by contacting the university.
Entry Pathway
Pass SPM/O-level or equivalent with 5 credits for entry with pre-university/ foundation qualification (Except for UEC).
AUSMAT (SACEi)
ATAR 55
A level
Min. grades CDD
Canadian Pre-U
Average of 55% in 6 subjects
STPM
CC
UEC
A Pass with UEC with Min. 5 Bs
TAYLOR’S FOUNDATION / DIPLOMA
- Pass FNBE with min. CGPA 2.00
- Pass FID with min. CGPA 2.00
- Pass Taylor’s Diploma with min. CGPA 2.00
- Other Taylor’s Foundation with min CGPA 2.00
IB
Min 24 points in 6 subjects
MUFY
Overall 50%
Other Qualifications
Foundation from an institution recognised by the Malaysian Government with min. CGPA 2.00
Diploma from an institution recognised by the Malaysian Government with min. CGPA 2.00
MoE Matriculation with min. CGPA 2.00
Any other qualification recognised by the Malaysian govt.
Notes:Â
- All information is subject to change. The above entry requirements serve as a guideline. Readers are responsible to verify the information by contacting the university’s Admissions Department.
English Requirements
Pass English
Pre-U/ Diploma
Completed Pre-U / Diploma that was conducted in English
Cambridge English/ELSÂ also recognised; the minimum score varies by programme
Taylor’s EET
Overall Score 4.0
Taylor’s IEN Level 2
Grade C
Note:Â All information is subject to change. Readers are responsible for verifying information that pertains to them by contacting the university.
FUTURE CAREERS
When you’ve successfully completed this Bachelor of Interactive Spatial Design programme, you could embark on any of these exciting careers, including:
- Deep Learning Systems Designer
- Hybrid Home Systems Designer
- Smart Home Product Manager
- Smart Home Solutions Architect
- Home Software Development Manager
- Smart Cybersecurity Architect
- Smart Home Design Expert
- Creative Technologist
- Applied Futurist
- Extended Reality Builder
- Transhumanist Designer
- Augmented Environment Developer
- Spatial Interaction Designer
- Interactive Environment Designer
- Retailtainment Designer
- Design Futurist