Overview
This programme is designed to prepare and equip students with the required technical knowledge and skills for employment in a wide range of industries which use multimedia applications. A graduate of this programme may choose from a wide range of careers with manufacturers, production houses, television stations, advertising companies, newspaper, publishing house and other relevant industries.
Programme Educational Objectives (PEOs)
- PEO1Â knowledgeable, competent and innovative to contribute towards the requirement of the human capital in IT industries.
- PEO2Â effective leaders with teamwork skills as well as verbal, non-verbal and interpersonal skills to support their roles in IT industries.
- PEO3Â committed to the importance of lifelong learning and continuous improvement.
- PEO4Â professional, ethical and socially responsible.
- PEO5Â capable of embarking on business and technopreneurial activities of the industries.
Programme Learning Outcomes (PLOs)
Majors in animation will be able to:
- PLO1Â Possess relevant knowledge of technology fundamentals on well- defined procedures and practices in animation study.
- PLO2Â Propose and employ current tools and techniques to resolve well-defined problems.
- PLO3Â Establish investigative and significant thinking abilities to resolve well-defined problems in the field of study.
- PLO4Â Communicate and explain clearly several viewpoints for social, academic and professional purposes.
- PLO5Â Illustrate the understanding of the issues related to the society and the subsequent responsibilities appropriate to the extended well-defined technology practices.
- PLO6Â Acknowledge the requirement of career establishment and to employ independent continuing learning in specialized technical knowledge.
- PLO7Â Illustrate consciousness of management and technopreneurship routine in real perspective.
- PLO8Â Illustrate ethical awareness and professionalism.
- PLO9Â Illustrate leadership character and work efficiently in diverse technical teams.
Career Path
Career Information
The following represents a sample of the internships and jobs that current students and recent graduates have reported.
- Animator
- Layout Designer
- Video Game Designers
- Images Editing Designers
- 3D Designers and Animators
- Video Directors
- Video Editors
- Video Producers
Subject
Semester 1
- Introduction to Multimedia
- History of Animation
- Penghayatan Etika dan Peradaban (L) or Falsafah dan Isu Semasa (L) or Bahasa Melayu Komunikasi 1 (I)
Semester 2
- Competency English
- Drawing I
- Story Structure
- Principles and Timing I
- Character Visualization and Design for Digital Animation
- 3D Animation I
Semester 3
- Communication English 1
- Drawing II
- Storyboard Design
- Designing Comics
- Principles and Timing II
- 3D Animation II
Semester 4
- Interpersonal Skills
- Co-Curriculum
- Amalan Islam di Malaysia (L-M) or Religious Practices in Malaysia (I & L-NM)
Semester 5
- Foreign Language 1
- Communication English 2
- 3D Animation III
- Post Production
- Animation Project Development
- Layout Design
Semester 6
- Foreign Language 2
- Introduction to Entrepreneurship
- Final Year Project
- Portfolio Production
- Colour and Media
Semester 7
- Industrial Training